Game Design Sprints
2-week paid discovery sprints that turn a pitch into a playable vertical slice, systems doc, and cost map. From £9,800.


TitanSpinProtocol is a Shoreditch game studio and esports agency shipping multiplayer systems, live-ops economies, and championship-grade teams — from prototype to launch day.
The line so far
From a two-desk room above a Rivington Street coffee bar to a 34-person studio, we have shipped for indie darlings, mobile publishers, and Premier-tier esports orgs across the UK and EU.
Founded by two ex-console engineers with a single contract: a co-op roguelike that shipped to 40k wishlists in its first week.
Built our retention practice, running seasonal events and battle-pass economies for three mobile titles totalling 6M monthly players.
Launched the competitive division, managing rosters, bootcamps, and broadcast for two UK franchises across Valorant and Rocket League.
Now a 34-person studio spanning design, netcode, art, and player operations, running a dedicated playtest lab in EC2A.
Routes we run
Every service is a route on the map — pick one or ride the whole network from concept to live service.
2-week paid discovery sprints that turn a pitch into a playable vertical slice, systems doc, and cost map. From £9,800.

Rollback and server-authoritative netcode, matchmaking, and dedicated-server ops tuned for sub-60ms play. From £14,500/mo.
Seasonal calendars, battle passes, and economy balancing with weekly cohort reviews. Retainer from £6,200/mo.
Roster recruitment, bootcamps, sponsorship, and broadcast production for competitive orgs. Bespoke, from £11,000/mo.
Moderation frameworks, creator programmes, and Discord builds that keep players talking between updates. From £3,400/mo.
In-studio and remote playtesting with eye-tracking, telemetry dashboards, and same-week reports. From £2,600/session.
Before / after
Slide between the old build and the shipped result. Real screens from projects across our routes.
After
BeforeUI / Live-ops
After
BeforeMultiplayer
After
BeforeLive-ops
After
BeforeEsports
Player one approved
A few words from the studios and orgs we have shipped alongside.
"Their live-ops team took our retention from a leaky funnel to a Day-30 of 22%. The weekly cohort reviews alone paid for the retainer."
Priya M.
Head of Product, mobile publisher — Manchester
"The netcode rebuild dropped our average match latency below 50ms across EU. Rage-quits fell off a cliff and reviews climbed."
Daniel O.
Technical Director, indie studio — Brighton
"They ran our Valorant bootcamp end to end — housing, coaching, broadcast. We finished the split top four for the first time."
Sofia R.
General Manager, esports org — London
"The two-week design sprint saved us months. We walked away with a slice our investors could actually play."
Marcus T.
Founder, unannounced studio — Bristol
"Their playtest lab in Shoreditch found the onboarding wall we had been arguing about for a year in a single afternoon."
Elise K.
Creative Lead, publisher — Leeds
"Community numbers doubled after they rebuilt our Discord and creator programme. Players actually stick around between patches now."
Tom H.
Community Director, PC studio — Glasgow
Board the mailing line
One monthly dispatch on live-ops experiments, netcode teardowns, and what actually moved retention. No spam, unsubscribe any time.
Final stop
Tell us about your game, your league, or your live-service problem. We reply within one business day.
Phone
+44 20 7247 1865Studio
58 Rivington Street, Shoreditch, London EC2A 3AU
Studio hours: Mon–Fri, 9:30–18:00 GMT